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our Latest Blogs

Xbox Cloud Gaming Is Getting Monthly Limits: Here's What You Need to Know

08 Oct, 2026
Vivid

Okay Xbox gamers, I need to ask you something. Would you be okay with paying for Game Pass… and then being told you've only got a certain number of hours to play through the cloud? Because that's exactly what's coming.   The New Cloud Gaming Limits   Starting in November 2026, Xbox is putting monthly limits on cloud gaming. Tier Monthly Cloud Gaming Hours Game Pass Ultimate 15 hours Game Pass Premium 10 hours Game Pass Essential 5 hours   And once you use those hours? You'll have the option to buy more cloud playtime through the Xbox Store.   Why Xbox Is Making This Change   Now, before everyone starts saying Xbox is killing Game Pass, there's a little more to this. Xbox says cloud gaming is becoming more expensive to operate as more people use it and play for longer. Server capacity, bandwidth, and infrastructure costs have grown significantly as cloud gaming adoption has increased. And according to Xbox, this change is expected to affect around 4% of Game Pass subscribers. So for most people who download their games normally, nothing changes. If you're playing on your console or PC with games installed locally, these limits don't apply to you. The vast majority of Game Pass subscribers play this way.   Who This Actually Affects   Here's where I think the debate gets interesting. For people who actually rely on cloud gaming, this is a significant change. Maybe you're playing on: Your phone A supported smart TV A handheld device Or you're using cloud gaming because you don't have access to the latest Xbox hardware Those 15 hours can disappear pretty quickly. A single weekend of gaming sessions could eat through half your monthly allowance. And we still don't know how much those extra hours are going to cost. That's the part I'm waiting to see.   The Core Debate   Because on one hand, Xbox is giving players more ways to access its games without necessarily buying a console. But on the other hand, if you're already paying for Game Pass, should cloud gaming really have a monthly limit? Especially when unlimited cloud access was previously part of the experience. For years, Game Pass Ultimate subscribers enjoyed unrestricted cloud gaming as a core feature of their subscription. This change represents a meaningful shift in what that subscription includes.   The Bigger Picture   This change reflects a broader reality: cloud gaming is expensive to operate at scale. Unlike downloaded games, which use the player's own hardware and internet, cloud gaming requires Microsoft to maintain server farms that can handle thousands of simultaneous gaming sessions. As more players adopt cloud gaming especially in regions where console hardware is expensive or unavailable the infrastructure costs scale accordingly. But the question remains: should the cost be passed to consumers through limits, or absorbed as part of the subscription value proposition?   What We Still Don't Know   Several key details remain unconfirmed: Extra hour pricing: How much will additional cloud gaming hours cost? Rollover policy: Do unused hours carry over to the next month? Family sharing: How do limits apply to multiple users on one account? Regional differences: Will limits vary by market? These details will significantly impact how players experience the new system.   The Verdict: A Dividing Change   So I want to hear from you. If you're paying for Game Pass Ultimate and getting 15 hours of cloud gaming a month, is that enough? For players who primarily download games, this change is irrelevant. But for the growing number of cloud-first gamers especially in regions where cloud gaming is a primary access method this could be a significant limitation. This one… is definitely going to divide Xbox gamers. Let us know in the comments: Is 15 hours enough for you?  

EA FC 27: Hype Problem or Trust Problem?

28 Sep, 2026
Vivid

EA FC 27 is officially here… and no one seems to be screaming about it. That's not an exaggeration. From what we've seen on our own sales floor, the anticipation that once defined a new FIFA launch has quietly faded. And that's worth unpacking because the reason might not be what you think.   The Good Old FIFA Days   Back in the FIFA era, we could do close to 2,000 copies on pre-order. Customers paid upfront from the moment we opened pre-orders, sometimes right up to a week before release. The buzz was real: People were talking about ratings Debating new features Arguing about teams and gameplay Speculating about Career Mode You could literally feel the anticipation building toward launch day Those pre-orders weren't just transactions. They were statements of trust. Players believed the next game would be worth their money.   Then Came the Rebrand   FIFA became EAFC. And from what we've observed, the hype has taken a serious nosedive. The interest simply isn't what it used to be. Our phones aren't buzzing. Customers aren't calling They're not messaging They're not rushing to secure their copy like they used to The energy is different. The urgency is gone. And that's interesting because EAFC isn't suddenly a bad game.   EA Has Been Adding Features   To be fair, EA has introduced new content this year: The Grounds (a new social and customization space) Gameplay changes More live content These aren't insignificant additions. On paper, there's plenty to be excited about. But here's the problem: Players have been dealing with many of the same fundamental frustrations year after year. Gameplay inconsistencies AI behavior Movement and animations Menu navigation Career Mode depth And every year, we're asked to get excited about another set of changes without addressing the core issues that keep players frustrated.   The Real Question: Did EA Fix What Was Broken?   This is the question that matters most: Did EA actually fix the things that frustrated players about the last game? Because a new feature doesn't automatically create hype if players don't trust the fundamentals. Hype is built on trust. Trust that the game will work. Trust that the developers listened. Trust that this year's version is genuinely better not just different. And maybe that's what we're seeing. Maybe EAFC doesn't have a hype problem. Maybe it has a trust problem.   The Difference Between Playing and Screaming   There's a big difference between these two statements: "I'll play EA FC 27." "BRO… HAVE YOU PLAYED EAFC 27 YET?!" The first is a habit. The second is passion. Habit keeps a franchise alive. Passion makes it a cultural event. And right now, EAFC feels more like a habit than a phenomenon.   The Verdict   So… is FC 27 actually different? Or are we just buying another football season? That's for players to decide. But the silence around this launch is telling. It suggests that EA needs to do more than add features it needs to earn back trust. Because until players believe the fundamentals have been fixed, the hype will never return to FIFA-era levels. What do you think? Is EA FC 27 worth your money, or are you sitting this season out? Let us know in the comments. Grab your copy for Ksh 9,500.  

Why Doesn't PlayStation Have African Servers?

12 Sep, 2026
Vivid

Have you ever wondered why you're sitting in Africa, paying for PlayStation Plus, playing online… but your connection still has to travel halfway across the world? And before someone says it South Africa does NOT automatically mean PlayStation has servers there. Let me explain. First, Let's Clear Something Up   When we say "PlayStation servers," people can mean completely different things: Type What It Handles PlayStation Network (PSN) Your account, friends list, purchases, trophies, and online services Game Servers The actual multiplayer matches often run by publishers like EA, Activision, or Epic   The key distinction: Having a local game server does NOT automatically mean there's a local PlayStation server. They're completely different things. The South Africa Myth   South Africa absolutely has an official PlayStation presence: A South African PlayStation Store PlayStation support An official PlayStation account for the country But that does not prove Sony has a dedicated PSN data centre or PlayStation multiplayer server region sitting in Johannesburg or Cape Town. Sony simply doesn't publicly provide a complete server-location map that confirms that. Their country selector and South African PlayStation Store confirm South Africa as a supported PlayStation market but they don't identify a South African PSN server region. The reality: Supporting a market and having infrastructure in that market are two very different things. So Why Not Africa?   Why hasn't Sony just put servers here? Honestly, it's probably not as simple as buying a building and putting some servers inside it. A company has to look at: Player numbers: Is there enough of a player base to justify the investment? Traffic volume: How much data would flow through those servers? Network infrastructure: Is the local internet infrastructure capable of supporting it? Data-centre costs: Power, cooling, security, and staffing in the region Connectivity between countries: How would Kenya, Nigeria, or Ghana route to a South African server? And Africa isn't one internet market. You've got dozens of countries, different ISPs, different regulations, and very different levels of infrastructure. Building for "Africa" means building for a fragmented landscape. The Internet Infrastructure Problem   And here's something people forget. Even if Sony put a server in South Africa, that doesn't magically give every African country low ping. A player in Kenya, Nigeria, or Ghana still needs a good route from their ISP to that server. Traffic might route through Europe first, adding latency regardless of where the server sits. So where the server is located and how your internet reaches it are two different things. Why Other Games Can Have African Servers   This is also why you might play one game and get really good ping to South Africa, then jump into another game and suddenly you're sitting at 150 or 200 milliseconds. The explanation: The first game's publisher might have infrastructure in South Africa The second one might not And neither situation tells you where PlayStation's own infrastructure is Some publishers like those behind Call of Duty, Apex Legends, and Fortnite have invested in African server infrastructure. But that's their investment, not Sony's. The Real Problem And this is why the bigger conversation isn't really: "Why doesn't Africa have servers?" It's: "Why hasn't PlayStation built enough local infrastructure to make online gaming better for African players?" Because the demand is clearly there. Africa has one of the fastest-growing gaming populations in the world. PlayStation consoles are widely available, PlayStation Plus subscriptions are active, and players are hungry for better online experiences. Yet the infrastructure hasn't caught up. The Bottom Line So, to summarize: Statement Reality  South Africa has a PlayStation Store   True it's a supported market  South Africa has PlayStation servers   Not confirmed no public PSN server region  Some games have African servers   True but that's publisher investment, not Sony's  Africa deserves better online    infrastructure   Absolutely   South Africa having a PlayStation Store doesn't mean South Africa has PlayStation servers. And Africa having local servers for some games doesn't mean PlayStation has a local PSN region. They're three different things. And honestly… I think Africa deserves better online infrastructure. The Question Would you notice the difference with African PSN servers? Let us know in the comments.

PS Plus Extra & Premium September 2026: The Full Game Catalog Lineup

11 Sep, 2026
Vivid

If you're on PlayStation Plus Extra or Premium, September just gave you even more games to add to that backlog. Sony has a pretty interesting lineup this month, so let's run through the biggest additions. All titles will be available on September 15 unless otherwise noted. 1. RuneScape: Dragonwilds (PS5)   First up is RuneScape: Dragonwilds, and this one's a milestone. For the first time in its 25-year history, RuneScape is coming to a PlayStation console. It's a survival adventure set on the forgotten continent of Ashenfall, where dragons have awoken. You'll explore, gather resources, craft gear, build your base, and take on ferocious dragons with co-op support if you want to bring friends into the chaos.   What to expect: Cooperative survival crafting RPG systems with unique abilities and spells Questing, skill leveling, and exploration Battles against legendary RuneScape creatures A sweeping soundtrack of reorchestrated classics Perfect For: Survival fans and longtime RuneScape players finally getting the console experience. 2. WWE 2K26 (PS5)   Then we've got WWE 2K26. This one brings over 400 playable WWE Superstars and Legends, including The Rock, Triple H, John Cena, Rhea Ripley, and more. The headline feature is a brand-new Showcase centered around CM Punk, titled "Punked." It blends authentic career milestones with alternate-history "What if?" scenarios reliving iconic matches and rewriting history where Punk always wins. What to expect: 400+ Superstars and Legends CM Punk Showcase Mode with fantasy matchups Showcase Gauntlet: face 20 opponents consecutively for all rewards New "CM Punkvillion" arena for fantasy battles Perfect For: Wrestling fans who've been waiting for an excuse to jump back in. 3. Date Everything! (PS5)   And then there's Date Everything! You get magical glasses called "Dateviators" that let you interact with basically everything in your house… and yes, that means you can literally date your household objects. Your BFA in customer service goes to waste as you lose your job to AI, but a mysterious stranger sends you a gift that makes your house come alive. Each object has its own story and can become your lover, friend, or enemy. What to expect: A unique twist on dating sims An exhaustive cast of voice actors Humor, heart, and absolute absurdity I don't know who asked for this game, but apparently somebody did. 4. Slitterhead (PS4, PS5)   For something much darker, there's Slitterhead. Set in the densely cluttered streets of Kowlong, you play as the Hyoki an entity devoid of memory and physical form hunting monstrous beings called Slitterheads that disguise themselves as humans. What to expect: Possession mechanics and blood-based abilities Infiltrate organizations and track your prey A suspenseful mystery unraveling Hyoki's existence Perfect For: Horror and action fans looking for something genuinely strange. 5. More Games Arriving This Month   There's a lot more coming throughout September: Game Platform Release Date Ball x Pit PS5 September 22 (US/UK/Japan) / September 15 (elsewhere) Ninja Gaiden: Ragebound PS4, PS5 September 29 (US/UK/Japan) / September 15 (elsewhere) Dungeons of Hinterberg PS4, PS5 September 29 (US/UK/Japan) / September 15 (elsewhere) Sniper Elite: Resistance PS4, PS5 September 29 (US/UK/Japan) / September 15 (elsewhere)   So you've got roguelites, action, puzzles, exploration, and tactical sniping covered. Premium Bonus: Classic Additions   And Premium members get some classics too: Mega Man X Command Mission (PS4, PS5) Metro Redux (PS4) Both are available globally on September 15. How to Top Up Your PSN Wallet in Kenya   And if you're here for the monthly games, chances are you're either renewing your PlayStation Plus subscription, upgrading your membership, or topping up your PSN wallet. That's where vividgold.africa comes in. You can purchase PlayStation Gift Cards, along with Xbox, Nintendo, Steam, and other gaming gift cards for a wide range of account regions. Pay conveniently in your local currency across close to 10 African countries, receive your code instantly by email, redeem it, and get straight back to gaming. The Verdict Remember, these are Game Catalog additions for Extra and Premium, not the Essential monthly games. And with this many options, your backlog isn't getting any smaller. Which one are you downloading first? Let us know in the comments!  

DLSS 5: Everything You Need to Know About NVIDIA's Neural Rendering Revolution

09 Sep, 2026
Vivid

Okay, DLSS 5 is finally here… but why are you only hearing about RTX 50 Series GPUs? And is NVIDIA really making you buy a new graphics card just to use it? Let's break down what DLSS 5 actually does, how it performs, and whether it's coming to older GPUs.   What is DLSS 5?   First, DLSS 5 isn't just another FPS booster. NVIDIA's big new feature is called 3D-Guided Neural Rendering . Instead of simply upscaling resolution or generating frames, DLSS 5 uses an AI model to improve lighting, materials, shadows, and fine details in real time . It takes the game's rendered frame plus color and motion data and infuses it with photorealistic visual information that traditional rendering alone can't achieve . What does that mean for you? Better skin lighting with realistic subsurface scattering More convincing shadows (especially contact shadows around faces and objects) Richer materials like fabric, hair, and metal Finer details that push games closer to a cinematic look NVIDIA says the system is designed to stay anchored to the game's original geometry, textures, and artist-created data rather than generating an entire scene from scratch . The Performance Hit   Here's where things get interesting. DLSS 5 is expensive to run. Early unofficial testing of a leaked DLL file ported to Control by modders showed a significant performance hit when neural rendering was enabled : GPU DLSS 5 OFF DLSS 5 ON RTX 5070 Ti (4K) 71 FPS 35 FPS RTX 5090 (4K) 91 FPS 50 FPS   That's roughly a 50% performance drop at 4K resolution . However, these numbers come from an unofficial mod using a leaked, potentially unfinished DLL file. NVIDIA's official implementation in NBA 2K27 shows far more impressive numbers: GPU Resolution DLSS 5 Performance RTX 5090 D v2 4K, Ultra + Ray Tracing Up to 370 FPS RTX 5080 2K, Ultra + Ray Tracing Up to 410 FPS RTX 5070 Ti 2K, Ultra + Ray Tracing Up to 350 FPS RTX 5070 2K, Ultra + Ray Tracing Up to 260 FPS   These official numbers include DLSS Super Resolution and Multi-Frame Generation alongside the new neural rendering, which explains the massive performance boost. NVIDIA also revealed that DLSS 5's AI model has seen a 5x performance improvement in six months from requiring two RTX 5090s at its March 2026 reveal to running smoothly on a single RTX 50 Series GPU .   RTX 50 Series Launch Exclusivity   DLSS 5 launched first on RTX 50 Series GPUs on September 3, 2026, with NBA 2K27 as the first official title to support it . Why the exclusivity? NVIDIA states DLSS 5 is their most computationally demanding model yet, requiring the fifth-generation Tensor Cores found in RTX 50 Series "Blackwell" GPUs for optimal performance . The model also leverages FP8 numerical formats, which are natively supported on RTX 50 and 40 Series but not on RTX 30 or 20 Series .   RTX 40 Support is Coming   Here's the good news: RTX 40 Series support IS coming. NVIDIA spokesperson Rajal Maharaj confirmed to The Verge : "Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series." However, NVIDIA has not committed to supporting RTX 30 or RTX 20 Series at this time . While modders have managed to run DLSS 5 on these older cards, performance is poor and stability is questionable . Player vs. Developer Control   NVIDIA has confirmed that for players, DLSS 5 is a simple on/off toggle . Gamers can't adjust individual neural rendering parameters. Developers have granular control: model selection, Structure Intensity, Tone Intensity, automatic masking, and custom per-pixel masking . However, developers can choose to expose some of these controls in their game's settings menus . Key Takeaway: The fine-tuning is for artists; players just flip the switch. Supported Games   The first official DLSS 5 title is NBA 2K27 (released September 3, 2026 with the NVIDIA Game Ready Driver ). NVIDIA has previously demonstrated the technology across several games : Game Status NBA 2K27 Confirmed launch title Resident Evil Requiem Demonstrated, not yet confirmed Starfield Bethesda confirmed support Oblivion Remastered Bethesda confirmed support Assassin's Creed Shadows Vantage Studios confirmed support Hogwarts Legacy Warner Bros. Games confirmed AION 2, Black State, Delta Force, NARAKA, Phantom Blade Zero, Where Winds Meet, and more On NVIDIA's announced list   NVIDIA has stated "more games are on the way, with many developers actively integrating DLSS 5" .   The Verdict: Game Changer or Expensive Eye Candy?   So, is DLSS 5 actually worth the performance hit, or is NVIDIA just finding another reason to sell us RTX 50 Series cards? The honest take: If you own an RTX 50 Series GPU: DLSS 5 is a genuinely exciting leap in visual fidelity. The combination of 3D-guided neural rendering with DLSS Super Resolution and Multi-Frame Generation makes NBA 2K27 look incredibly realistic . However, the real-world performance impact on other games remains to be seen. If you own an RTX 40 Series GPU: You'll have to wait. NVIDIA has promised official support will come later this fall, but the exact timeline remains unclear . In the meantime, modders have already gotten DLSS 5 working unofficially, but expect performance drops and potential instability . If you own an RTX 30 or 20 Series GPU: Don't hold your breath. Official support isn't coming. While mods exist, performance is likely to be unplayable .   Bottom line: DLSS 5 is a major step forward for real-time graphics but it's currently an RTX 50 Series feature. RTX 40 owners will get it eventually, but older cards are out of luck. NVIDIA is betting that the visual improvements will be compelling enough to drive hardware upgrades.  

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